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I slowly developed this program over the course of about a month. I wanted to try to make a particle life simulation so I did. Since I already had the framework for a particle simulation, I decided to implement boids with it also. Looking back, I could have structured the program a bit better (Individual Draw Pixel Calls).... Anyways the web build is workable but if you want a smoother experience I recommend downloading the desktop version. 1000 Particles is optimal for Web Build. - Aiden
KEY_R: Switch Modes
KEY_F: Switch Graphic Settings
KEY_G: Reset Simulation